Due to the shortage of readily-accessible personal protective equipment for first-responders and healthcare providers around the world, many involved in maker communities have responded by crowd-sourcing ways of rapidly manufacturing makeshift equipment to fill in the gaps while supply chains can respond. This is happening at the local level as well — Tallahassee’s local makerspace, MakingAwesome, and several departments at FSU began exploring ways of leveraging various rapid-manufacturing technology available on campus (such as 3D printers, desktop laser-cutters, and more) to answer this call. By the end of March, a partnership between the FSU Innovation Hub, FSU College of Medicine, High Magnetic Field Laboratory, Master Craftsman Studio, University Libraries, and MakingAwesome was formed, and The iHub began coordinating the donation materials such as sewn face masks and 3D-printed face shields at the beginning of April. This partnership was spearheaded by FSU College of Medicine faculty Dr. Emily Pritchard and iHub director Ken Baldauf.Continue reading 3D-printing COVID-19 face shields at the FSU Libraries
By Grace Robbins, Office of Digital Research and Scholarship Intern, Fall 2019
During this semester I have been working as the Digital Cultural Heritage Intern in the Office of Digital Research and Scholarship. You might be wondering, what in the world is digital cultural heritage? It seems like a fancy title, but for what? Essentially the concept of digital cultural heritage is defined as preserving anything of cultural significance in a digital medium. Anything we preserve becomes part of a “heritage” to something, whether that be to an individual person or a whole culture. I was interested in working more with the intersection of digital humanities and archaeology after volunteering on the Cosa excavation in Italy directed by FSU. Archaeology is such a material driven, hands-on discipline (and science!), and it proves to be an effective tool to understanding–and interacting with–the past. However it generates so much data. Archaeologist Ethan Watrall writes, “The sheer volume and complexity of archaeological data is often difficult to communicate to non-archaeologists.” Furthermore, many discovered artifacts and architecture remain inaccessible to most of the general public. Thus, the goals in my internship revolved around understanding how digital platforms affect accessibility to these “heritages,” specifically in the contexts of archaeology and the humanities, so that scholarship is furthered for people in academia but also, hopefully, the general public.
I did most of my work with the Digital Cosa Project, which included uploading data from the Cosa hard drive onto DigiNole, FSU’s Digital Repository. My tasks confronted some organizational and technological challenges, however, as the large amount of data to be ingested meant rethinking the best way to organize the digital collection. We ended up switching plans from organizing by excavation year to organizing by type of file (artifacts, plans, maps, stratigraphic unit sheets, etc.). I also practiced coding, which most historians or archaeologists may not be familiar with. It begs the question, should these disciplines incorporate more digital education in the future? How useful would this be?
I also wanted to experiment with visual technology, including 3D applications such as 3D modeling and 3D printing.
I especially enjoyed learning about 3D printing because it ran simultaneous to the FSU Archaeology Club’s “Printing the Past” exhibit in Dirac, which displays one important way digital humanities can further archaeological knowledge: hands-on learning! I couldn’t have learned about ancient Rome better than when I was unearthing ancient material on the dig and providing such artifacts in the form of 3D printing for non-archaeologists to interact with bears pedagogical significance.
3D scanning was not as easy of a task, as new technology always comes with a learning curve, but in the future I want to continue working with this practice.
In my time at the internship, I have broken down my understanding of digital humanities from a broad concept to a web of applications that further humanities and archaeological knowledge. I will continue to work in the internship next semester, and I hope to continue mastering 3D modeling and printing and am looking forward to developments in the Digital Cosa project as we finalize our plans for the Cosa digital collection. Most importantly, I am eager to experiment with more creative ways these digital applications can be used in academia and the general public that will enable us to be more “in touch” with the past.